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آرشیو :
نسخه زمستان 1399
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نوع مقاله :
پژوهشی
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موضوع :
سایر شاخه های علوم رایانه
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نویسنده/گان :
فاطمه پور، جعفر پرتابیان
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کلید واژه :
بازی، اسکریپت نویسی، شاخص گذاری، تجمیع
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مراجع :
[1] E. Coumans. Physics tutorial: Parallel game physics for spu. In Proc. GDC, San Francisco, CA, 2008.
[2] B. Dalton. Online gaming architecture: Dealing with the real-time data crunch in MMOs. In Proc. Austin GDC, Austin, TX, September 2007.
[3] M. DeLoura, editor. Game Programming Gems, volume 1. Charles River Media, 2000.
[4] Halldor Fannar Gugj_onsson. The server technology of EVE Online: How to cope with 300,000 players on one server. In Proc. Austin GDC, 2008.
[5] N. Gupta, A. Demers, J. Gehrke, P. Unterbrunner, and W. White. Scalability for virtual worlds. In Proc. ICDE, 2009.
[6] T. Keating. Dupes, speed hacks and black holes: How players cheat in MMOs. In Proc. Austin GDC, Austin, TX, September 2007.
[7] Linden Labs. Linden Scripting Language. http://wiki.secondlife.com/wiki/LSL Portal.
[8] J. Lee, R. Cedeno, and D. Mellencamp. The latest learning - database solutions. In Proc. Austin GDC, Austin, TX, September 2007.
[9] Sun Microsystems. Project darkstar. http://www.projectdarkstar.com/.
[10] S. Posniewski. Massively modernized online: MMO technologies for next-gen and beyond. In Proc. Austin GDC, Austin, TX, September 2007.
[11] B. Sowell, A. Demers, J. Gehrke, N. Gupta, H. Li, and W. White. From declarative languages to declarative processing in computer games. In CIDR, 2009.
[12] P. Tozour. Building a near-optimal navigation mesh. In AI Game Programming Wisdom, volume 1, pages 298{304. Charles River Media, 2002.
[13] W. White, A. Demers, C. Koch, J. Gehrke, and R. Rajagopalan. Scaling games to epic proportions. In Proc. SIGMOD, pages 31{42, 2007.
[14] WoWWiki. XML user interface. http://www.wowwiki.com/XML user interface.
- صفحات : 33-37
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